PROJECT PUTIASOS | GAME DESIGN
Making a game with one single mechanic: Hit your friend!
PROJECT PUTIASOS | GAME DESIGN
Making a game with one single mechanic: Hit your friend!
PROJECT PUTIASOS |
GAME DESIGN
Making a game with one single mechanic: Hit your friend!

Knowing the limits
Knowing the limits
Project Putiasos is a game about 2 cubes that have to reach the top of the level by hitting each other.
Before start producing the art of the game, me and my team decided to prototype the main mechanic and one single level to explore all the possibilities in terms of gameplay.
Project Putiasos is a game about 2 cubes that have to reach the top of the level by hitting each other.
Before start producing the art of the game, me and my team decided to prototype the main mechanic and one single level to explore all the possibilities in terms of gameplay.
Hit and hit
The main mechanic used in this game is hitting. You can hit your friend to launch it upwards.
It seems simple at first glance, but it is not. The distance and height at which you throw your partner will depend on how long you hold down the button.
We decided that there should be no feedback as that is where the challenge of this game lies.
The main mechanic used in this game is hitting. You can hit your friend to launch it upwards.
It seems simple at first glance, but it is not. The distance and height at which you throw your partner will depend on how long you hold down the button.
We decided that there should be no feedback as that is where the challenge of this game lies.

In addition, you can also hit the wall in order to launch yourself. This way you don't depend only on your partner to go up.
This decision was taken to give more freedom to the players when advancing vertically knowing that, if one of the players did not make the jump well, the other would have to go down to help if the level asked for it.
In addition, you can also hit the wall in order to launch yourself. This way you don't depend only on your partner to go up.
This decision was taken to give more freedom to the players when advancing vertically knowing that, if one of the players did not make the jump well, the other would have to go down to help if the level asked for it.
Conclusions
Given the simplicity of the game, there is not much to comment on it. The point of this exercise was to explore how many possibilities there were to make a game with a simple mechanic.